
MY ROLE:
This Gameboy game was developed and designed completely from scratch by me. I am responsible for the initial idea, gameplay, graphic + sprite design, and all code development.
TOOLS:
C (Language), Usenti (Bitmap Design)
OVERVIEW:
Green Thumb is a gardening game in which the player must cultivate and raise nine flowers to full growth. However, water is limited! Your watering can will slowly lose water and you must refill it under the faucet to keep growing your flowers.
Flowers have four growth stages, from a seedling to full bloom, which can be unlocked from steady watering. Be careful! Flowers who don’t receive enough consistent watering will wilt and eventually die.
Wilted flowers can be recovered, but if they die, you will lose a life.
You have 3 lives. You will lose if you lose them all.




GAMEPLAY:
A button (x on keyboard) pours out water
B button (z on keyboard) refills watering can under faucet
Start button (enter on keyboard) pauses game
Select button (backspace on keyboard) activates golden watering can for infinite water